---
title: Producer view
description: Run the live show from a table-based control room with the queue, clock, and timers in one place.
order: 3
---

Producer view is the control room. Where the [rundown board](/docs/guide/rundown-board) is built for organizing stories, producer view is built for airtime: a live queue, the master clock, segment timing, and story advance controls, all above a compact table of every story in the show. Open it at the **Producer** link in the app (it is desktop-only; on a phone you are routed to the board).

## The live queue

The **Live Queue** panel sits at the top of the view. It shows the story that is currently live, followed by every queued story in order — the first is marked UP NEXT, the rest show their position.

- Drag queued rows to reorder what comes next.
- Each row has two actions: a radio button to set that story live (or take the live story off air), and an **X** to remove it from the queue.
- To get stories into the queue in the first place, use **Add to Queue** on a story row or card.
- Toggle the panel with the queue button in the header.

Queue and live controls require the set-story-live or manage-queue permission.

## Advancing the show

The **Next Story** button takes the first queued story live. The **Previous Story** button steps back: it restores the story that was live before and puts the current one back at the front of the queue. This gives you a simple two-button cadence for moving through the rundown on air, and it drives the [host view and teleprompter](/docs/guide/host-view-teleprompter) for everyone else.

## Clock and timing

The master clock lives in the header: **Start**, **Pause**, **Resume**, and **End** the show, with undo and reset. Click the time to switch between the elapsed show timer and a wall clock.

Next to it, the segment timer tracks the live story against its planned duration, counting down the remaining time and showing a progress bar. If the story runs long, the timer flips to overtime (a "+" count of how far over you are) and a **Story Overtime** warning pops up with the story name and the amount over; it dismisses itself after a few seconds or when you close it.

## Everything else in the header

- **Filters** — narrow the table by story type, host, or tag.
- **Column picker** — choose which table columns are visible (title, type, duration, host, and so on).
- **Show navigation** — previous show, **Today**, next show.
- **Notification bell** — mentions and comments; clicking a notification opens the related story.
- **Flash button** — open the compose panel to send a [flash message](/docs/guide/flash-messages) to the team (requires the send-flash permission).

## Editing during the show

Click any story row to open the full story editor — the same editor as on the board, with the same conflict protection, so you can fix a title or update notes mid-show without stepping on a teammate's edits. Changes land on every screen, including the host view and teleprompter, the moment you save.
